HOFMEYR, M. Lighting the fuse for interaction and negotiation: The potential of information-gap digital puzzle games for language learning. Technology in Language Teaching & Learning, [S. l.], v. 3, n. 1, p. 1–20, 2019. DOI: 10.29140/tltl.v3n1.450. Disponível em: https://www.castledown.com.au/journals/tltl/article/view/tltl.v3n1.450. Acesso em: 7 oct. 2026.