HENRY, A.; THORSEN, C. Engagement with technology: Gaming, immersion and sub-optimal experiences. Technology in Language Teaching & Learning, [S. l.], v. 1, n. 2, p. 52–67, 2019. DOI: 10.29140/tltl.v1n2.202. Disponível em: https://www.castledown.com.au/journals/tltl/article/view/tltl.v1n2.202. Acesso em: 7 oct. 2026.